Challenge: Make Super-Fast Animation with Super Quality
TRICK 3D has been experimenting with Unreal Engine since 2017, when it made virtual reality experience ‘Zayden’s Wish’ for Make-A-Wish America.
Since then, it has been developing plans to shift to a real-time animation pipeline—joining a growing number of studios using the technology to lower costs, shorten timelines, and broaden creative options.
By going all-in with a new real-time pipeline on “The Jolliest Elf,” the TRICK 3D team faced an immediate challenge—how to help people understand the concept. “One issue with pitching this show is that it heavily relies on the capabilities only available with Unreal Engine; we needed the real-time processing and animation techniques in order to be able to pull off this animated reality competition concept on time,” says Chad. “Also, since it has never been done before, it’s challenging for people to envision it.”
This is where the Epic MegaGrant came in from Epic Games. Epic MegaGrants are awarded by Epic to creative, noteworthy, and innovative projects built in and around Unreal Engine or projects that enhance the open-source 3D graphics ecosystem. The MegaGrant enabled TRICK 3D to create the pilot episode and showcase both the high-quality look and the incredibly quick timeframe in which the team was able to create it.
Real-time technology was vital for the team to deliver on a fast-paced schedule—it needed to export a final within a matter of hours to days. Traditionally, it could take weeks to get all the renders and compositing complete. “Unreal made it possible to set up the final look development and slot in animation for final delivery very quickly,” says Chad. “We essentially skipped the need for rendering and compositing by using Unreal. It allows me as a director to work in the context of the 'world' rather than in context of 'shots'.”
When COVID-19 is a distant memory, TRICK 3D will still be taking advantage of the remote working capabilities it has experienced with Unreal Engine. “When I founded TRICK 3D, the idea was to have a virtual studio and stay flexible enough to work with artists from all around the world,” says Chad “The pipeline we built for The Jolliest Elf using Unreal has brought that to full fruition. It will be great to bring the team together in real life for specific occasions, but our new virtual studio setup is massively scalable, efficient, and just straight-up fun!”
The new real-time animation pipeline Chad’s team has spearheaded on “The Jolliest Elf” is just the start for TRICK 3D. The studio has a slate of animated shows that are all created around the capabilities that Unreal Engine enables.